Latest build · v0.3.7
Patch Notes
The current build — every change so far merged into one list, by class.
Necromancer
Replaced 2Added 1
- v0.3.4 · Oct 1, 2026
RemovedGolem MasteryReplacedDeath's CommandDeath Mark
Golem Mastery (summoning tree, row 3) becomes Death's Command with its own icon; slot and requirements (level 12, Clay Golem) stay, and it still leads to Summon Resist.
- Mark an enemy: all your summons (skeletons, skeletal mages, golems, revived monsters) teleport to it and attack.
- The mark's effects are the same as the Warlock's.
- A marked enemy shows a vertical light beam instead of the eyes.
The former Golem Mastery bonuses moved to Summon Mastery.
- Addedv0.2.26 · Sep 29, 2026
Revive: one per 2 levels, permanent
- Count: one per 2 skill levels, no caplevel 1-3: 1, 4: 2, 10: 5, 20: 10, 33: 16, 40: 20 (originally one per level).
- Revived monsters no longer expire (originally 180 seconds). They still die as usual and do not stay when you leave the game.
- Life: +200% + 5% per Summon Mastery level.
- Damage: one third of (10% per Summon Mastery level + 20% per Revive level). Example: Revive level 33 with Summon Mastery 25about +300%.
- Added damage: +10 per Revive level New.
- Attack rating: +100 per Revive level New.
- Attack speed: +0.5% per Revive level New.
- Movement speed: +50% + 1% per Revive level (originally +50%).
- Bosses, super uniques, uniques and champions still cannot be revived.
- v0.2.16 · Sep 28, 2026
RemovedSkeleton MasteryReplacedSummon Mastery
Keeps every Skeleton Mastery effect and adds the former Golem Mastery bonuses for all golems (shown in the tooltip):
- Golem life +20% per level
- Golem attack rating +25 per level
- Golem run/walk speed up to +40% (diminishing: about +14% at level 1, +26% at 10, +34% at 20)

