Dreadnought

Latest build · v0.3.7

Patch Notes

The current build — every change so far merged into one list, by class.

Common

Buff 2Change 2
  • Buff

    New character starter kit

    v0.3.7 · Oct 1, 2026
    • A newly created character's first game (HOST or JOIN) puts a starter kit into the inventory. If the inventory is full, it goes into the personal stash.
    • 1 rare boots (normal-grade boots, +20% faster run/walk, item level 2-5).
    • 5 random runes from El to Sol.
    • 4 rare items for your class (item level 6, 12, 18 and 30). Skills are your class skills learnable at or below that item level, at +1 to +3. Item level 6, 12 and 18 have 1 socket; item level 30 has 2 sockets and +1 to all skills.
    • Amazon (bows only), Assassin (claws): always 1-3 skills and the highest enhanced damage that item level can have.
    • Sorceress (orbs), Necromancer (shrunken heads), Druid (pelts), Warlock: always 6 skills.
    • Barbarian (helms), Paladin (shields): always 1-3 skills.
    • Given to a level 1 character that carries only its starting equipment, once per character.
  • Buff

    Stash: 16 x 13 slots per tab, close button top left

    v0.2.19 · Sep 28, 2026
    • Personal and shared stash tabs grow from 10 x 10 to 16 x 13 (100208 slots). The slot size is unchanged, so items fit as before; the stash window is wider and taller instead. Made for 16:9 screens.
    • The stash close button moved to the top left (same place on the material and rune tabs).
  • Change

    Tip: the host can use /players 8

    v0.2.17 · Sep 28, 2026
    • Not a change, just a tip: the host of a TCP/IP room can type '/players 8' (1-8) in chat and the room uses that player setting, as in the original game.
    • A higher setting raises monster life, experience and drops as if more players were in the game. It also works when you host alone.
    • Only the host can set it; joiners cannot.
  • Change

    Dim Vision now stacks with other curses

    v0.2.16 · Sep 28, 2026

    Dim Vision no longer takes the target's single curse slot: it stays together with another curse (e.g. Amplify Damage) and neither removes the other. It can still be cured. The skill tooltip says so.